Interfaces in Dart

In Dart, interfaces are a fundamental concept that allows for defining a contract that classes can implement. An interface specifies a set of methods that a class must implement, without providing any implementation details. Dart does not have a specific keyword for interfaces; instead, any class can act as an interface.

Key Concepts of Interfaces

  1. Contract: An interface defines a contract that implementing classes must fulfill by providing concrete implementations of the specified methods.
  2. Multiple Interfaces: A class can implement multiple interfaces, allowing for a flexible design and enabling multiple inheritance of behavior.
  3. No Implementation: Interfaces only declare methods; they do not provide any implementation. This ensures that implementing classes define the behavior for the interface.

Defining an Interface

Example of an Interface

Here’s a simple example to illustrate how interfaces work in Dart:

// Interface definition abstract class Animal {
  void makeSound(); // Abstract method for making sound 
  }

// Class implementing the Animal interface 
class Dog implements Animal {
  @override   void makeSound() {
    print('Dog barks');
  }
}

// Another class implementing the Animal interface 
class Cat implements Animal {
  @override   void makeSound() {
    print('Cat meows');
  }
}

void main() {
  Animal myDog = Dog();
  Animal myCat = Cat();

  myDog.makeSound(); // Output: Dog barks   myCat.makeSound(); // Output: Cat meows }

Explanation

  1. Interface Declaration: The Animal class is defined as an abstract class that serves as an interface with an abstract method makeSound().
  2. Implementing Classes: The Dog and Cat classes implement the Animal interface, providing their specific implementations of the makeSound() method.
  3. Polymorphism: Both Dog and Cat can be treated as Animal types, allowing for polymorphic behavior.

Implementing Multiple Interfaces

Dart allows a class to implement multiple interfaces, providing a way to inherit behavior from several sources.

Example of Multiple Interfaces

dart

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// First interface abstract 
class CanSwim {
  void swim();
}

// Second interface abstract 
class CanFly {
  void fly();
}

// Class implementing multiple interfaces 
class Duck implements CanSwim, CanFly {
  @override   void swim() {
    print('Duck is swimming');
  }

  @override   void fly() {
    print('Duck is flying');
  }
}

void main() {
  Duck myDuck = Duck();
  myDuck.swim(); // Output: Duck is swimming   myDuck.fly();  // Output: Duck is flying }

Explanation

  1. Multiple Interfaces: The CanSwim and CanFly abstract classes define two separate interfaces.
  2. Implementing Class: The Duck class implements both interfaces, providing implementations for the swim() and fly() methods.
  3. Flexibility: This allows the Duck class to inherit behaviors from multiple sources, promoting code reuse and flexibility.

Advantages of Using Interfaces

  1. Decoupling: Interfaces decouple the definition of methods from their implementation, allowing for more flexible and maintainable code.
  2. Code Reusability: By defining common behaviors in interfaces, you can create reusable components that can be implemented by different classes.
  3. Multiple Inheritance: Interfaces allow for a form of multiple inheritance, enabling a class to implement multiple behaviors.
  4. Improved Testing: Interfaces make it easier to create mock implementations for testing purposes, as you can define behaviors without relying on concrete classes.

Conclusion

Interfaces in Dart are a powerful tool for defining contracts that classes must adhere to. By allowing any class to act as an interface, Dart provides flexibility and promotes clean, maintainable code. Understanding how to effectively use interfaces will enhance your ability to design robust and scalable applications in Dart, making your code more modular and easier to test.

PLAY QUIZ

What is the primary purpose of an interface in Dart?

To provide a concrete implementation of methods.

To define a contract that classes must fulfill by implementing specified methods.

To allow for multiple inheritance of classes.

To declare global variables.